Showing posts with label my work. Show all posts
Showing posts with label my work. Show all posts

Friday, May 25, 2012

To Err is Human

To err is human, and requires only as much forgiveness as the harm done.

Monday, May 7, 2012

One More Time



And then, after that, once again...

                 ...and again

Saturday, January 21, 2012

Saturday, January 14, 2012

Jareth Sculpt: Part III


Jareth Sculpt: Part II


One of my favourite portions of this sculpt; the scars on his back, souvenir of the ritual scarification through which he shaped the wild magic-vortex and the wasteland it created into the kingdom of the Labyrinth, under his sovreignty.

Jareth is covered in scars.


I wanted his sword, which is of iron (a fact that has earnt him a certain degree of mingled terror and acclaim amongst fae who have faced him in battle) to have a kind of essential, visceral look to it.  Unfortunately, due to the limits of clay, by which I mean my rank amateurism, this would have no balance as a life-sized prop but oh well.


A better view of the sword and amulet, accompanied by that gorgeous goddamn scarf/belt/thing.  The sunset colours are breathtaking.


During the casting for Labyrinth, Brian Froud first met David Bowie right after the costuming people had given him a bone flute they'd made for him; at the time, Froud and Henson were still trying to decide who to cast as the Goblin King, and as soon as Froud walked in, Bowie introduced himself then picked up the bone flute, hopped up on the table, crouched down and winked at Froud and proceeded to play the bone flute at him, evidently with such mischievous otherworldliness that Froud decided on the spot that yep, this is our Jareth.  So of course I decided my version of Jareth has to have a bone flute, though I've yet to decide how he got it.

The sculpt came out with rather an expression of pathos here.  I wish I'd done his mouth differently though.  Oh well.


A few eons into a reign whose length is best measured  in geological ages, Jareth and the Unseelie monarch whose many names include Mab and Morgana fought to a standstill, and at immeasurable cost,  a terrible monster from the worlds before, the living incarnation of malice and despair, which during its last awakening epochs before had left a terrible mark on the world and bid fair to do so again.  The thing cannot be killed; however, they exiled it to a deep slumber in a far, supposedly uninhabitable corner of the world Above, which had only recently drifted into any semblance of its current configuration.

In the instants before it vanished, it looked Jareth in the eye and rasped "I leave you my hatred," cursing the entire coastline along which it had lain dormant with its blight.  To erase that mark and prevent its otherwise inevitable spread, he undid entire epochs - the greatest manipulation of time he has ever attempted, far less accomplished, as such things are not undertaken lightly, even to one of his power and skill.  And when all was said and done, the earth for miles to either side still-warm lava and the sea barren of any life, far less the schools of fish on which the equally vanished, he found, in his pocket, the skeleton of a fish, which had washed there in his battle with the monster.


Props - the fish's skeleton, souvenir of the horror known in what is now Orkney as the nuckelavee; the iron sword, forged by goblin smiths for one of their own kind in the days long before they had a king; the bone flute; the crystal; and the staff, embedded with a crystal, used for support both magical and physical for centuries subsequent to his battle with the nuckelavee.

Jareth Sculpt: Part I


For no discernible reason, while visiting my best friend in La Jolla, I took it into my head to make a sculpey Jareth.  He's my first go at sculpting anything and turned out surprisingly well, though the arms are subpar with the rest of him.  Obviously, the trousers aren't intended for him, but the scarf, which is of hand-dyed silk my friend got at university in Santa Cruz, might stick, costuming-wise.


HORRIBLE ARMS.  However, I'm somewhat proud of his face.  The eyes are cat's eye beads I had kept for ages, doing nothing with, then gave to her this summer and, in typical fashion, proceeded to steal back and use.  However, they contribute to a sort of mutable expression on him so I gues that's all right.

The beads, backstory-wise, are made from his own bone, during his days as a freelance mercenary; he'd broken a bone quite badly and the enemy commander who captured him turned him over to the resident torturer, who threatened to make beads of the protruding bone, to humiliate or intimidate him, whereupon Jareth, who was too mind-numbingly tired to care, cordially invited him to knock himself out.  Preferably literally.



Just a couple shots of the thing standing.  The fact that he actually stands makes me a bit proud, though it's slightly wonky. Wonky's a completely legitimate, dictionary-authenticated word, riiiight?


I made a tiny version of his amulet from the film, of course; there are better shots of that, and the other props, later.


No words can suffice for how fucking much I hate those fucking arms.  My friend has sworn to fix them at some point.


The best that can be said is that his hand does at least sort of hold the crystal.  Sort of.  The more I look at it the more I loathe it. 

And now, on to Part II - the details!

Friday, January 13, 2012

Vanka of Ten Thousand Scars





An officer and tribal leader at the time of the War of the Ring, Vanka is one of very few orc women to rise as high as she has; another is her sister, Irinna, an elective mute and perhaps even a greater force to be reckoned with on the battlefield than Vanka herself, which is a high compliment indeed.

Faramir - facial ref. sheet


I subvert things, more or less by existing, and LOTR, despite its in many ways fantastic world-building, is ripe for subversion largely because Tolkein was so very Anglocentric - I mean, he was a British professor writing in the first half of the twentieth century, so it sort of comes with the territory but it's still quite glaringly THERE.

And Gondor is sort of the Faded Classical Culture of that world.

And I like doing character design.

And so I decided Gondorians look sort of Greco-roman, with olive skin, arched noses, dark curly hair, etc.  My friend Pearl enjoys my bizarre ramblings and has been wanting to draw my version of Denethor's sons, and was having a hard time with Faramir, ergo, facial ref-sheet.  He looks considerably less Grecian than many of his people due his Numenorian mum.